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 29.09.2010 Quake Live Update 28.09.2010
Today's update introduces 4 new arenas to QUAKE LIVE, improvements to our Skill Ranking system, and an extension of our existing Invite-to-Match system. Our Premium content Map Pak includes Devilish, a wonderfully Gothic themed map suited for Duel or small teamplay, and three small Clan Arenas including two highly requested Rocket Arena 3 fan-favorites: Somewhat Damaged and Thunderstruck. We hope everyone enjoys the new maps and we look forward to hearing your feedback and continuing to deliver additional content in the near future.
  • 4 Premium Maps added:
    • Devilish
    • Fatal Instinct
    • Somewhat Damaged
    • Thunderstruck
  • Small CA Public Servers: We are now running public Premium servers with smaller default teamsizes, running a mappool of small CA maps to help facilitate 1v1, 2v2 and 3v3 Clan Arena play.
  • Skill Ranking & Matchmaking Enhancements
  • Extended Invite System: We now allow every Pro user on a server to invite 3 standard users, instead of limiting 3 Standard users per Premium server.
  • Existing Maps updated:
    • Asylum
      • Fixed Quad/MH dual spawn in FreezeTag, now only spawns Quad.
    • Battleforged
      • Closed the window above the MH to reduce sounds on the map.
      • Removed the bars from the RA overlook and added pedestals to make the jump to the RA Bridge.
      • Moved the RA to the middle of the bridge to make it more dangerous to snag.
      • Deleted some redundant spawns and marked some as initial. Moved a couple of the initial spawns for balance.
      • Added Quad/Invisibility combo to replace GL in all non-Duel gametypes.
      • Switched the PG with a second RL.
      • Moved the Plasma Gun to the RA room.
      • Replaced the mid YA with a GA.
      • Moved the Mid TP exit to between the original RL and the RA.
      • Moved the MG ammo around into the hall between RA and LG.
      • Added another 25 health in the LG room.
    • Black Cathedral
      • Fixed the patches in the Undercroft that warped out of shape when using r_subdivisions 80.
      • Aligned the Shotgun on its marker.
      • Added a bit of light to the the curve in the Undercroft Lower.
    • Cold War
      • Fixed floating jumppad.
    • Dreadful Place
      • 50hp removed from middle corridor
      • 50hp in quad room swaped with 25 hp in upper SG room
      • 25hp moved from RG room to GA room
      • minor structural changes
      • Quad room spawn removed
      • RG room spaw moved a little
      • spawn near YA moved a little
    • Dredwerkz
      • Added missing teleporter destination near the high YA.
    • Furious Heights
      • Teleporter destination decals added.
    • Hektik
      • Minor changes to health and shard positions
      • SG switched with PG
      • 2 additional spawns
      • Several spawns removed from initial spawn selection
      • Added weapclip to fix peculiar collision map issue.
      • Added teleporter destination decals.
      • Fixed YA/GA spawn in non-duel
    • Intervention
      • Fixed 5 texture misalignements near lava & fogpit.
    • Japanese Castles
      • Fixed vanishing walls in mid on CA.
    • Lost World
      • Fixed quad/health spawn in FT
    • Phrantic
      • no railgun layout
      • eased pipe climb
    • Purgatory
      • Fixed light in column that wasn't properly sized.
      • adjusted clipping at broken for easier access.
      • adjusted clipping beside Quad for access to broken area.
      • fixed RA JP back beam texture being mis-aligned.
      • fixed RA JP detail trim protruding into MH room through roof.
      • fixed SG+YA area pillar not touching ground.
      • fixed all light flare texture alignments.
      • fixed back face being drawn on metal pillar near upper Quad/RG JP.
      • fixed clip brush incorrectly positioned at YA-SG floor curve.
      • fixed clipping issue at light above MH stairs.
      • fixed mis-aligned patch textue beside QUad SG.
      • fixed mis-aligned texture on skylight trim at RA-window area.
      • fixed mis-aligned texture on skylight trim at basement->RG-JP area.
      • fixed mis-scaled texture on patch at exit of RA water corridoor.
      • fixed poorly positioned brush at curve beside Quad.
      • fixed various mis-aligned textures.
      • fixed z-fighting beside RA pillars in water corridoor.
      • lowered RA-window ceiling area so it's less visible from RA ceiling area.
      • moved end vertical beam at RA to allow players through gap.
      • raised RA roof area slightly.
      • raised RG roof area slightly.
      • raised roof in BS back corner room slightly.
      • re-rotated Q bridge wooden planks & MH fallen plank to round rotation values to hopefully fix texture alignment loss.
      • reclipped every concave patch to match lowest detail patches.
      • tweaked Hints at Portal area.
      • added 2 x 5hp at RA window.
      • added 25HP at Quad Broken.
      • added another hint at upper RL.
      • added clipping to some convex patches that had none.
      • added grate below 50hp at BS.
      • added hint at MH->Q JP.
      • added hint at RJ-JP.
      • added top trims to skylights at BS/Q/RJ-JP/YA-SG.
      • clipped all banners/flags, except those at BS.
      • clipped around RA+RG windows for easier RJing into them.
      • removed 1 spawn at RA.


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